# This file contains settings of minetest_game that can be changed in
# minetest.conf

#    In creative mode players are able to dig all kind of blocks nearly
#    instantly, and have access to unlimited resources.
#    Some of the functionality is only available if this setting is present
#    at startup.
creative_mode (Creative mode) bool false

#    Flammable nodes will be ignited by nearby igniters. Spreading fire may
#    cause severe destruction.
#    Spreading fire nodes will disappear when fire is disabled, but
#    'permanent_flame' nodes are unaffected.
#    If set to "auto", it will be enabled only in singleplayer.
enable_fire (Fire) enum auto auto,true,false

#    Enable flame sound.
flame_sound (Flame sound) bool true

#    Enable lavacooling.
enable_lavacooling (Lavacooling) bool true

#    If enabled, steel tools, torches and cobblestone will be given to new
#    players.
give_initial_stuff (Give initial items) bool false

#    If enabled, players respawn at the bed they last lay on instead of normal
#    spawn.
#    This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true

#    If enabled, the night can be skipped if more than half of the players are
#    in beds.
enable_bed_night_skip (Skip night when sleeping) bool true

#    If enabled, fences and walls cannot be jumped over.
enable_fence_tall (Tall fences and walls) bool false

#    When TNT explodes, it destroys nearby nodes and damages nearby players.
#    This setting is disabled by default on servers.
#    If set to "auto", it will be enabled only in singleplayer.
enable_tnt (TNT) enum auto auto,true,false

#    Default radius of one TNT.
#    If TNT initial blast strength is unset, the node volume of this radius
#    cube is used as the integral blast strength.
tnt_radius (TNT radius) int 3 0

#    Optional override for the initial blast strength.
#    If unset, node volume of TNT radius cube is used as the initial strength.
tnt_blast_strength (TNT initial blast strength) float 0 0

#    Optional override for the strength added by each chained TNT.
#    If unset, the initial blast strength is added for each chained TNT.
tnt_blast_tnt_strength (TNT chained blast strength) float 0 0

#    Maximum time in seconds spent processing one TNT explosion.
#    Set to 0 to disable the time limit.
tnt_time_max (TNT processing time limit) float 5 0

#    Strength consumed by each air or blast-transparent node step.
tnt_blast_distance_loss (TNT air blast loss) float 0.02 0.01

#    Multiplier applied to node blast resistance before it is consumed from
#    the global TNT strength pool.
tnt_blast_resistance_scale (TNT resistance scale) float 1 0

#    Raw fallback resistance for nodes without material groups or explicit
#    TNT resistance fields.
tnt_blast_default_resistance (TNT default node resistance) float 1 0

#    Sets the behaviour of the inventory items when a player dies.
#    bones: Store items in a bone node but drop items if inside protected area.
#    drop: Drop items on the ground.
#    keep: Player keeps items.
bones_mode (Bones mode) enum bones bones,drop,keep

#    The time in seconds after which the bones of a dead player can be looted
#    by everyone.
#    Setting this to 0 will disable sharing of bones completely.
share_bones_time (Bones share time) int 1200 0

#    How much earlier the bones of a dead player can be looted by
#    everyone if the player dies in a protected area they don't own.
#    0 to disable. By default it is "share_bones_time" divide by four.
share_bones_time_early (Earlier bones share time) int 300 0

#    Inform player of condition and location of new bones.
bones_position_message (Inform player about bones) bool false

#    Replaces old stairs with new ones. Only required for older worlds.
enable_stairs_replace_abm (Replace old stairs) bool false

#    If enabled, use the engine's spawn search which does not check for a
#    suitable starting biome.
engine_spawn (Use engine spawn search) bool false

#    Whether river water source nodes create flowing sounds.
#    Helps rivers create more sound, especially on level sections.
river_source_sounds (River source node sounds) bool false

#    If enabled, the 'weather' mod will control cloud parameters, shadow intensity,
#    bloom and volumetric lighting.
#    Non-functional in V6 or Singlenode mapgens.
enable_weather (Enable weather) bool true

#    If enabled, non-player actions are logged
log_non_player_actions (Log non-player action) bool false
